Saturday, Oct. 19 at Noon
Check in will be from 10 a.m. until 11:30 a.m.
Competitors who fail to check-in at the allotted time will be disqualified from the tournament.
Join us at the WMU Esports Arena for our first community Smash Bros. Tournament. This tournament will have a 60 / 25 / 15 split (minus a $10 general admission fee).
Limited space is available for this tournament. Players will be capped at 64. Online registration only. No registration at the door.
Deadline: Thursday, Oct. 17 at 11:59 p.m.
Players: $15 (includes $10 general admission fee)
General Admission: $10
Admission at the door
General Admission: $15
WMU Esports Arena
798 Oakland Drive
Kalamazoo, MI 49008
(formerly the Little Theatre)
Parking will be available in lot #1, #10 and #11. Please note that you do not need a WMU parking sticker to park in these lots for this event.
Want to get experience in esports production? Find out more about our volunteer opportunities for Bronco Beatdown and other upcoming events.
Tournament Rules and Regulations
- Brackets will be in a double elimination bracket.
- There will be four 16-person brackets known as pools.
- Two players will make it out of each bracket to form the top eight.
Bronco Beatdown will be using a variant of the Frostbite Smash Ultimate Ruleset.
1.0 Reporting Scores
- It is the Players responsibility to report the score to the T.O. (tournament official)
- Be sure to give the T.O. (tournament officials) your score and in-game name
- Example “ The score was 2-0 Johnny”
- Players caught falsifying scores will be immediately disqualified.
1.1 Set Length
All sets will be best-of-3 games, until a top cut where games are extended to best-of-5 games.
1.2 Set Procedure
- Players select their characters. Either player may elect to do Double Blind Character Selection
- Either player may request that a double blind selection occur. In this situation, a referee or third party will be told, in secret, of each player’s choices for the first round. Both players are to then select their first round character, with the referee validating the character selections.
- Use Starter Stage Striking/banning(See 1.4) to determine the first stage
- The players play the first game of the set
- The winning player of the preceding game strikes/bans 2 stages (when applicable). The losing player of the preceding game picks a stage for the next game
- The winning player of the preceding game may not change characters.
- The losing player of the preceding game may choose to change characters.
- The next game is played.
- Repeat Steps 4 through 8 for all following games until the set is complete.
1.3 Stage Agreement Clause
Players may select any LEGAL stage if they both agree on it. Players may not play on illegal stages or change the length of a set. If this is violated, both players will be subject to complete disqualification from the event.
- Please see Section 2.2 for more information on legal and illegal stages
1.4 Stage Striking
Players play a best-of-1 Rock-Paper-Scissors, and the winner may choose to either strike a stage first or select a stage first.
Pause setting should be off. However, if it is not, pausing is only legal while either player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament official or in the case of a controller malfunction. All other pauses will incur a stock loss to the player who pauses the game. If the pause causes the opponent to lose a stock, the player who pauses forfeits 2 stocks.
Stalling, or intentionally making the game unplayable, is banned and at the discretion of the tournament staff. Stalling includes but is not limited to becoming invisible, continuing infinites past 300%, and reaching a position that your opponent can never reach you. Stalling will result in a forfeit of the game for the player that initiated the action.
1.7 Self-Destruct Moves
If a game ends with a self-destruct move, the results screen will determine the winner. If sudden death occurs, standard sudden death rules apply (see 1.8).
1.8 Sudden Death
If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the game ends. If both players are tied in stocks the player with the lower percentage is the winner. In the event of a percentage tie, or a game in which both players lose their last stock simultaneously, a 1 stock tiebreaker will be played with a 3-minute time limit. The results of an in-game 300% Sudden Death do not count. If Sudden Death occurs in a Sudden Death game, this process is repeated.
1.9 Alternate Accounts or Gamertags “Alting”
You will be immediately disqualified from the tournament with no refunds if you are found using an alternate tag/tags and/or hide your identity to manipulate the bracket/seeding. The only exception to this rule is if the player notifies a TO before prior to the registration end date.
Warm-up periods, button checks, and “hand warmers” may not exceed 30 seconds on the game clock. Violation of this rule may result in an automatic forfeit at the discretion of the TO.
Spending excessive time during Counter-picking could result in the loss of a match at the T.O.’s Discretion.
2.2 Coaching Violations
Coaching is not permitted during the duration of a tournament set. If coaching occurs during this window, they will receive penalties as outlined below: 1st offense (minor): Verbal warning to the player and the coach. This warning persists for the entire event. 2nd offense (major): Player receives a game loss. 3rd offense (severe): Player and offending coach receive complete disqualification from the event Guideline for violations:
Cheering - Nondescript statements such as Nondescript statements such as “Let’s Go!”, “You got this!”, or “Mess them up!”. These are not violations.
Major violation - Specific statements pointing out habits, specific options, or timings such as “Watch for his neutral getup!”, “His waft is almost ready!” or “He keeps rolling!”
Severe violation - Physical interference to either player.
Tournament Staff reserve the right to judge on what is deemed “coaching” and the severity of the violation.
Anyone who is not present for their set by 5 minutes past the scheduled start time is subject to a game loss. By 10 minutes, they will receive a set loss.
Players suspected of colluding may be immediately disqualified from the tournament.
- This includes intentionally throwing a game, splitting a payout, or committing any other form of bracket manipulation.
- The TO reserves the right to deny payout of event winnings to any player suspected of colluding.
Games or sets are not to be replayed due to a misinterpretation of the rules OR misconfiguration of game settings. Game settings should be configured according to section 1 of “Game Rules”. It is the players’ responsibilities to ask the T.O. for any clarification of the rule set in the event of a disagreement, and the outcome of a game or set will not be changed after the fact unless under extreme circumstances, judgment reserved for tournament staff.
2.5 Final Rulings
If any unforeseen situations occur, judgment of Tournament Staff is final. Rules may be altered between phases of a tournament in the best interests of the event. (Example: A game breaking glitch is discovered on a stage mid-tournament that could be exploited. Thus, the stage may need to be removed from legal play for the remainder of the event.)
2.6 Force Majeure Clause
Any game interrupted by external, impartial conditions (e.g. power gets cut, safety concerns arise, AV cords get disconnected, etc.) should be reset and replayed at tournament staff discretion.
1.0 Starter Stage Striking
See section 1.4 for details on choosing who strikes first. Players may strike from the legal stages (each person strikes stages in a P1-P2-P2-P1-P1 format) to determine the starting stage for the first game. If Battlefield or final destination is chosen and both parties agree, a variant can be used. If players do not agree the default is played.
1.1 Counterpick Stage Striking
After each game of the set, before counterpicking, the player who won the previous game may strike two stages from the starter list. This strike does not persist throughout the set. If final destination or battlefield is chosen as a counterpick, a variant may be chosen by the loser of the previous game.
Controllers will not be provided, PLEASE BRING YOUR PREFERED CONTROLLER. A Gamecube controller port will be available for all official setups. Tournament Staff recommends the use of the Nintendo Gamecube controller, however, The Switch Pro controller (wired) and Joy cons are all permitted control options. Turbo/Macro options on controllers are banned. Box variants of the gcc (GameCube Controller) are currently permitted so long as they do not have macros/turbo enabled.
1.3. Controller Interference
If your controller is found to be the cause of disruption to the tournament (mid-game or otherwise), you are subject to complete disqualification from the event.
1.4. Mii Fighter Clause
Mii Fighters must be created using Guest Miis and their name should contain the moves being used in the format ‘xxxx’. Any combination of moves may be used, but once a player has selected a Special Move Set for a specific Mii Fighter type (Brawler/Swordfighter/Gunner) that Set must be paired with that Fighter type for the remainder of the set.
1.5 Destruction of Property
Destruction of WMU Esports property is strictly prohibited. It is at the discretion of the WMU official to remove anyone caught intentionally damaging or destroying property.
1.6 Mii Fighter Clause
Mii Fighters must use their default costumes (though players may select any color for their Mii in accordance 1.14 and 1.15) and must use a Guest Mii. Any player who intends to use a Mii during a set must declare they are creating Mii Fighters before the set. Mii Fighters should be named after the combination of special moves chosen, listed in the format “XXXX.” Any combination of moves may be used, but any movesets that any player may want to use during a set must be created before the set begins (up to a limit of three Mii Fighters unless explicitly given permission from the Tournament Director).
1.7 Control Setup Clause
No player may create more than three control schemes per set unless explicitly given permission from the Tournament Director.
Bronco Beatdown 2019 will use whatever the patch is currently live on 08/01/19, which is version 4.0.0.
1. Game Settings
- Stock and time are set to 3 stock and 7 minutes
- Final Smash Meter: Off
- Spirits: Off
- Damage Handicap: Off
- Stage Selection: Anyone
- Items: Off and None
- First to: 1 Win
- Stage Morph: Off
- Stage Hazards: Off
- Team Attack: On
- Launch Rate: 1.0x
- Underdog Boost: Off
- Pausing: Off
- Score Display: Off
- % Show Damage: Yes
- Custom Balance: Off
- Echo Fighters: Separate
- Radar: Big
- Teammate Highlight: On
- Mii Fighters: All moveset combinations are legal
2. Stage List
- Final Destination
- Pokemon Stadium 2
- Town & City
Counter pick stages
- Kalos Pokemon League
- Yoshi’s Island
- Yoshi’s Story (Brawl)
- Lylat Cruise
* Battlefield and Omega variations of the stages are allowed when a player counterpicks either Battlefield or Final Destination respectively. The Battlefield and Omega forms must be from the list below:
- Arena Ferox
- Castle Siege
- Delfino Plaza
- Dream Land
- Final Destination
- Frigate Orpheum
- Great Plateau Tower
- Kalos Pokémon League
- Kongo Falls
- Kongo Jungle
- Lylat Cruise
- Moray Towers
- New Donk City Hall
- Peach’s Castle
- Pokémon Stadium
- Pokémon Stadium 2
- Reset Bomb Forest
- Super Happy Tree
- Suzaku Castle
- Town & City
- Umbra Clock Tower
- Unova Pokémon League
- Yoshi’s Island (Brawl)
- Yoshi’s Story